Unreleased UE5 Game

I currently work on an upcoming multiplayer UE5 game. My main responsibilities thus far have been implementing core online systems (player saves, leaderboards, etc.), updating/re-factoring legacy code, and general bug fixes.

I’ve developed a modular backend “service provider” system to support the games unique design of leveraging multiple platforms (EOS, PlayFab, Steam). It allows an implementation to be quickly swapped out without touching the rest of the games codebase.

Because the game uses a hybrid of both P2P and dedicated servers, I’ve implemented a save/commerce system which only allows a trusted authority to update player’s save data. This means invoking a remote “CloudScript” when in P2P mode with no trusted authority.

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