PC Building Simulator 2

One of the first commercial projects I worked on in my career was PCBS2. I was responsible for bug fixes, actioning community suggestions and feedback, as well as contributing towards the eventual console release by implementing controller support across different areas of the game.

My biggest contribution was the airflow simulation. This update allowed players to flip fans to either push or pull into the case, and would then adjust the case and component temperatures according to the amount of airflow and whether the case pressure was positive or negative. The system also simulated dust build up, which is greater in a negative pressure configuration.

My colleague worked on the frontend for the AirFlow simulation, with this being the final result:

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